There’s no extra work to do, no matter which platform you choose. On the one hand, I appreciate how straightforward the Barracuda X is. Instead, while the Barracuda X works fine with PCs, there are no customization options at all.
Razer’s software suite usually lets players adjust equalization options, assign profiles for individual games and apps, toggle surround sound and more.
One easy way to tell is because the headset has no Razer Synapse connectivity. The Razer Barracuda X seems geared toward console players more so than PC gamers. TV shows likewise had a straightforward, dialogue-heavy quality to them, although that’s not necessarily a big deal for everyday viewing. Listening to music, the bass always seemed a little muted, and the instrumentation seemed a little muddy. The only real caveat here is that music, TV and movies sound a little flat, thanks to the gaming-optimized soundscape. I had the same experience with Tales of Crestoria on Android. I also tested the Barracuda X with Ratchet & Clank: Rift Apart on the PS5, Age of Empires III: Definitie Edition on PC, and Octopath Traveler and Yakuza 4 via Xbox Cloud Gaming, and found the sound to be just as balanced and clear as on the Switch. Thanks to its USB-C connectivity, the Barracuda X also works seamlessly with PS5s and newer gaming PCs.
But if you’re looking for clear, intelligible sound on the go, the Barracuda X gets the job done. Like other gaming headsets in this price range, it’s a little treble-heavy and doesn’t convey much musical richness.
Paragliding through the kingdom of Hyrule, I could hear the flap of my glider, the cries of distant monsters and the atmospheric piano soundtrack with perfect clarity. The headset provided a respectable soundscape, balancing music, sound effects and voicework. I spent hours with the Barracuda X replaying The Legend of Zelda: Breath of the Wild.